4/28/2024 0 Comments Roadblock gameI’m quite sure this happens to many devs, be it before getting a project off the ground or smack dab in the middle of it. Point is, if I give myself too much time to think about an idea, it becomes too massive and I lose the motivation to actually bring it to fruition. And then it sits in the back of your mind, wasting away as you keep hinting on a forum that you’ll be working on another project or update Soon™… but I digress. Left unchecked, all of a sudden your project has far outstripped your time/budget/skills/whatever, but parring it down now feels sacrilegious to your vision. For those who haven’t heard the term, it’s a very common one in just about any project based industry (software, engineering, etc.), where a project expands (heh) out of control because of the developer/team constantly increasing the scope or adding new features beyond the initial plan. Hell, my user name is based one of my personal biggest roadblocks: Scope aka Feature Creep. I’d probably have made more games by now if it wasn’t for these. Again, that speed was critical, because without it, the roadblocks set in.Īh yes, the roadblocks. I believe I did about 80% of the game in just a few days, with the rest being done over subsequent weeks, and that was mostly functional tweaks and a bit extra content. “Cursed!”, on the other hand, basically struck me like a bolt of lightning and almost forced me to rapidly create it in order to flush it from my system, lest it fester in my brain. “A Heavy Influence” was made for a Gain Jam, so that should be self-explanatory. They also were created in very tight windows, which helped them actually see the light of day. Doing solely text based games allowed me to put some great practice on skills I presumed I had while avoiding making a shoddy product by using skills I lacked (aka art). Both of these were Twine games because I knew I would be capable of 2 things on my own: writing, and programming (well, programming above novice level). Prior to that, I made my only other game, and the one I would consider “complete”, “Cursed!”. (I’d like to see if that’s the case, and maybe figure out something? idk) The pollĪs one of the few responders (at time of comment) to have said they’ve completed a game, I probably should offer some insight into my answers and some general feedback on your topic.įor reference, it’s been over a year since I made my last “game”, which was “A Heavy Influence” for the 2021 Gain Jam. While I love programming and figuring out code, I’m no good if it comes to writing or putting graphics together.įunctionality is no issue, giving everything a feel is.Īnd while I’m fine (I think) with figuring things out and eventually ending up with something sub-decent, I can imagine people struggling on one or more parts of the entire process and quitting or delaying their project. While looking into game creation I quickly came across my strengths and weaknesses. So I had a few questions for the community.įor those that have created games (both complete and incomplete), did you come across any big roadblocks? where were your biggest struggles? did anything delay your game or even stop it all together?Īnd for those that wish to create games but haven’t yet, what’s holding you back? Why While looking around, I started to wonder about this same process others have gone through or someday might. I’ve played quite a few games created within this community and thought I might be able to add something to the pile, so, a few weeks ago I started looking into game creation. Correct me if a poll list like this already exists (or if it’s supposed to go in another category) BUT:Įdit: recreated the poll in order to show who voted (kinda wanna compare it to other answers)
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